Transformations

Everyone will be able to transform one way or another, but only when you are powerful enough to and you have the right reasons. You can only transform into your own species category.

Super Saiyan To go Super Saiyan (SS), you must have met the following criteria:

~at least 750PL and 750MP, and

~something makes you very mad (I will be the judge on that), or

~if you wish using the Dragon balls to be SS, then you are it, no questions asked

Going SS gives you 500PL and 500MP. You do not always keep it, and you must use one of your turns in battle to go Super Saiyan. You can also go Super Saiyan in an adventure, like if you want to impress a trainer so that he or she can train you, you can go Super Saiyan to impress them.


Super Human To go Super Human (SH), you us have met the following criteria:

~at least 700PL and 700MP, and

~something makes you very mad (I will be the judge on that), or

~if you wish using the Dragon balls to be SH, then you are it, no questions asked

Going SH gives you 400PL and 400MP. You do not always keep it, and you must use one of your turns in battle to go SH. You can also go SH in an adventure, like if you want to impress a trainer so that he or she can train you, you can go Super Saiyan to impress them.


Super Namek: To go Super Namek (SN), you must have met the following criteria:

~at least 725PL and 725MP, and

~something makes you very mad (I will be the judge on that), or

~if you wish using the Dragon balls to be SN, then you are it, no questions asked

Going SN gives you 450PL and 450MP. You do not always keep it, and you must use one of your turns in battle to go SN. You can also go SN in an adventure, like if you want to impress a trainer so that he or she can train you, you can go SN to impress them.


Oozaru (big ape) To go Oozaru Saiyan (OS) you must have done the move Moon Blast and be a Saiyan, but not a Super Saiyan at the time.

You can only go OS in battle, and it lasts a battle. You gain 500PL and 500MP. The only problem is that you can only do one move per turn rather than two, but your attacks are multiplied by 1.5.


True Super Namek: To go True Super Namek (TSN) you must fuse (permanently) with one of the Helpers that is also a Namek and you are within 150PL and 200MP of each other. For that Helper to fuse with you, you must own them. You get an extra 200PL and 100MP for going TSN and still can go Super Namek. There is no need to state that you are True Super Namek in every battle for it will be in your stats and is permanent.


Training

You train by posting it on the Role Play Board there are only three characters per trainer, whether they are Players or Helpers, with exception to self training, where everyone can do that at once. There is no need to post that you are training under someone everyday, as long as you specify how many days you want to train. You can always leave your trainer and come back later to come back where you left off, but when you leave them, someone can take your spot, and you will have to wait until there is another spot. You can only train once per day, no exceptions. You can battle and train on the same day, but if you post that you are training on a certain day, the training for that day does not count until after the battle. How much you receive during training depends on which trainer you are training under.  You can also learn moves from training. The moves that are learned from trainers depends on the days. If you start training with a trainer, then you can start training to learn the first move and go from there. After the first move is learned, you can start on the next one and count the days from the previous move towards it, but if you want to learn a move from a trainer  that is not first, then you will have to train for the full amount of days. For example, if I wanted to learn the True Kamehameha attack from Master Roshi, but have already learned the Four-way Kamehameha from him, then you only have to train for 5 more days, but if you just want to learn the True Kamehameha without learning the others then it would be 13 days. (See Trainer page)


Fusing

Fusing combines the Moves, the full PL, the full MP and name of two characters. No matter how much PL is left on the characters, the Fused character is in perfect health, as if he/she haven't fought yet. The Fused character is a whole different character, so the stats that the Fused character gets, stays with the fused character.  If the Fused character splits back, then the characters' previous stats are given back to them. There are three ways characters can fuse.

~ A set of Porta Earrings, fuses two characters of different races for 3 days

~ Using Fusion Dance, required by both characters, fuses two characters for one battle. The stats gained from the battle are not given to the individual characters.

~ And to make a True Super Namek, two characters Fuse permanently. So the old characters do not exist anymore, so those characters cannot be chosen by anyone new.


Death

If you happen to die, by any rare cause, then you will not be able to battle anyone for 10 days., and then be automatically wished back after the ten days. You can stay in the nether-world and sit around forever, and not be able to battle, but when you self train (the only thing you can do) you will get 2x the regular stats, and be able to learn a secret move after 25 days...